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AI Insights · Timothy · June 2023

Top 5 Free to Play Games in UAE Q2 2023: Performance Overview

Discover the performance trends of the top 5 free-to-play games in the UAE for Q2 2023, including metrics on downloads, revenue, and active users.

Top 5 Free to Play Games in UAE Q2 2023: Performance Overview

In the second quarter of 2023, the top five free-to-play games in the United Arab Emirates demonstrated intriguing trends in downloads, revenue, and active users. Here's a detailed look at their performance.

PUBG MOBILE, published by Tencent Mobile International Limited, saw a fluctuating revenue pattern. Weekly revenue peaked at around $538K in the first week of April and hit a low of approximately $221K in the second week of May. Downloads for the game gradually declined from 18.6K in late March to 11.2K in early May, then rose again, reaching 17.3K by the end of June. Weekly active users remained relatively stable, ranging from 584K to 658K throughout the quarter.

Yalla Ludo - Ludo&Domino, from Yalla Technology FZ-LLC, experienced a notable increase in revenue, peaking at around $296K in late May. Downloads saw a dip mid-quarter, dropping to 9.7K in mid-June before recovering to 15K by the end of the month. Active users showed a slight downward trend, from 253K at the start of April to 212K in mid-June, before climbing back to 226K by the end of the quarter.

Roblox, published by Roblox Corporation, maintained a steady revenue stream, with a peak of $228K in the last week of June. Weekly downloads showed a significant increase towards the end of the quarter, rising from 11.4K in late May to over 20K by the end of June. Active users for Roblox consistently grew, starting at 313K in late March and reaching 348K by the end of June.

Royal Match, from Dream Games, exhibited a consistent upward revenue trend, peaking at approximately $148K in the final week of June. Downloads increased steadily throughout the quarter, with a notable rise from 9.4K in early April to 16.7K by the end of June. Active users also saw continuous growth, from 58.7K in late March to 74.8K by the end of June.

Candy Crush Saga, published by King, showed a stable revenue pattern with weekly peaks around $101K in mid-May and $98K in early June. Downloads fluctuated, peaking at 14.5K in late March and reaching 13.4K by the end of June. Active users remained relatively stable, hovering around 158K to 175K throughout the quarter.

For more detailed insights and data trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2023